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Diablo 3 is finally here

Diablo 3 is finally here

I haven’t blogged here in a while because I’ve been extremely busy—mainly at work, but that means I’m a lazy pile of bones in the evenings when I get home, and the weekends have been filled with cleaning, errands and, of course, video games.

Which brings me to what I’m so excited about this week. After beta-testing it for months, Diablo 3 is finally out! Today! The servers went live at midnight PDT (which was 2 a.m. here on CDT), and despite setting an alarm to wake up and play right at 2, I slept until 3. But I did get up and level my Demon Hunter to level five, about halfway through what I’d played through in the beta. Currently I’m at level 13, I believe, which was the highest level you could take your character in the beta.

I’ve been so, so excited about this game, and since I’d been waiting on it for what, 12 years? I decided to take some vacation time to play it. (Yes, I realize how incredibly nerdy that sounds, but shut it. Who says vacations always have to mean traveling somewhere? This is cheap and relaxing. And fun.)

So I went into work yesterday to wrap up some deadlines I had, and then I’m taking today through Friday off to play Diablo! Friday also happens to be my birthday, and I figured the timing was too good to ignore.

I’ve played a few quests past where the beta ended (The Skeleton King, for those who know what I’m talking about), and I’m really glad I took this vacation. The game is epic, and so far has it has not disappointed. I’m glad I’ve got some time to really explore it without feeling the need to rush to get through as much as I can before the weekend’s up. I’m sure I’ll be doing a lot of that in the coming weeks, but for now, I’m just having fun with it.

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Running Diablo 2 on Mac OSX Lion

In between bouts of frustration with my piece-of-crap scanner today, I got on a retro video game kick. It started with playing a few rounds of Tetris, and then I beat Super Mario Bros. 2 in about 30 minutes.

Then I decided to fire up the Diablo 3 beta, but after seeing it was still in maintenance mode and not available, I got the bright idea to see if I could get Diablo 2 to run on my MacBook Pro. With the release of Lion, Apple killed their support of PowerPC (read: pre-Intel processor) applications, referred to as Rosetta. Diablo 2 is a PowerPC game, which should mean that I am unable to play it on my MacBook Pro that runs Lion.

But the Internet is full of resourceful, clever people, and it didn’t take me long to find a way around this. There were many solutions that involved Boot Camp or partitioning my hard drive and installing an older operating system on one of the partitions, but that seemed like overkill just to play a video game for a few weeks out of nostalgia.

Luckily, I found a blog post by a guy who had a much easier way. All I had to do was download the Windows (not Mac) installer from Blizzard (made possible by entering my original CD keys at Blizzard’s Battle.net), download the free trial of an application called CrossOver by CodeWeavers, and then use that program to install the Windows version of Diablo 2 and play it.

It’s not perfect—I can’t play the game in fullscreen and the default window is pretty tiny. I couldn’t play through the whole game like this for sure. The application is $40, too—not an investment I would be willing to make unless fullscreen was available, and even then I don’t know that it would be worth it. I’ve only got to wait a couple more months for Diablo 3, and I have plenty of other video games waiting on me to play them.

But it was neat to revisit Diablo 2 and my favorite of its classes, the Amazon. I logged onto Battle.net in-game, too, and it was kind of sad to see how the chat had devolved into nothing but spam. I’d heard Blizzard wasn’t really policing their servers, and it shows. Hopefully Diablo 3 will be better managed.

Running Diablo 2 on Mac OSX Lion

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Best. News. Ever.

The Diablo 3 release date was announced! The game will be available for download or retail purchase on May 15, 2012. (More details in the official press release.)

YAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAY!

Now I just have to entertain myself with the beta for two more months. To say I’m excited would be an understatement, but I’m sure you could’ve guessed that.

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Diablo 3 beta = beat!

Diablo 3 beta = beat!

This (Feb. 10) was the second time I’d beaten the beta. The first time I beat it (Sunday, Feb. 5) I couldn’t grab a screenshot at this screen. (Screenshotting in the game itself is still broken, as far as I can tell, so you have to command-M and then use command-shift-4 or command-shift-3 to take the screenshot.

I’ve now beaten it twice as a Demon Hunter; as I work my way through my testing I’d like to beat it as each of the other characters as well.

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Beta-testing Diablo III: My history with the Diablo series

Beta testing Diablo III: My history with the Diablo series

I have been a Mac user (and Apple user before the first Macintosh was released) since I was five years old. If you read this blog often, you are probably already aware of this. Now, back in the olden days that we call the 80s, everyone used an Apple computer. I remember being allotted time in elementary school to play games like Oregon Trail, and later whatever that game was that taught you how to use a mouse back when mice were first introduced.

(Ok, time out: Typing that just made me feel really ancient.)

When I was in middle school, my parents bought our family’s first computer, and it was a Mac. One of those crappy mid-90s ones, but it was still a Mac. And even though we didn’t have it connected to the Internet (the only person I knew who had the Internet was my friend Sarah, whose dad worked for a telcom company), I played various games on it. Myst was my favorite, and then there was the Lemmings game. God, I wasted so many hours on trying to save those little assholes.

But by the time I got to college, the Internet was becoming more and more available. I bought my first Internet-ready computer in July 2000, an iMac DVSE, and I went out in search of more advanced computer games to play.

And then I realized that nobody gave a shit about the Mac OS. There were literally NO games that I wanted to play that were available for the Mac. I had a Super Nintendo and Nintendo 64, but I was kind of over those (they weren’t old enough to be considered vintage, they were just kind of old). The guy I was dating at the time was a gamer, and every time I would go to video game stores with him I would get super-depressed about the lack of cool games that I could play on my Mac (I would also get depressed that I was dating that asshole, but that’s another story).

But then one day I was in Game Stop (or I guess it was still called Babbages back then) rifling through the computer games in the sales bin and noticed a game called Diablo. It looked interesting enough, but most importantly it was Mac-compatible. And, since it had come out in 1996, it was like $20. I bought it, brought it home and played the shit out of it.

My Earthlink dial-up Internet meant the multiplayer games barely worked, but I didn’t care. I looooved that game. It was as creepy and bloody as the box led me to believe it would be. The storyline was simple: Good vs. evil, bad things coming up from the ground to destroy a town and world. It was a classic click-click-grab-loot game and it was perfect.

Once I beat it, I went back and bought its sequel, Diablo II. And it was even more awesome than its predecessor. The graphics hadn’t really been updated much, but I remember the loot and quests seeming epically improved. The game featured a secret cow level (that Blizzard maintains to this day doesn’t exist) that has got to be the best Easter egg ever created for a video game.

After I beat Diablo II, my aforementioned asshole boyfriend bought me the expansion, Lord of Destruction. (Side note: You know that World of Warcraft commercial where Aubrey Plaza talks about her boyfriend buying her the game for her birthday, and he eventually accuses her of liking it more than him and she realizes he’s right and dumps him? I can sort of relate to that. Because the Lord of Destruction expansion was the best thing I got out of that relationship, no joke.)

Anyway, Lord of Destruction added even more epicness to the game. More classes, items, some revamped gameplay, etc. I played that game for YEARS. In fact, I was still playing it off and on until just a few years ago. (Sadly the most recent computer I bought is too new to play Diablo II now.)

But the truth is, for my entire gaming life I have been more of a console gamer. I suppose this might have been different had I grown up a Windows user, but I just could never do that to myself. Over the years I’ve owned an NES, Super Nintendo, Nintendo 64, XBox, Playstation, XBox 360 and Playstation 3 (Actually we do still have an NES, N64, XBox 360 and Playstation 3—plus a Wii), but I never really got too much into computer games.

Except for Diablo. It started out as a game I picked up on clearance out of desperation and ended up becoming one of my two favorite video game series ever (it rivals The Elder Scrolls games that I’m obsessed with). Diablo 1 and 2 will always hold nostalgic value for me, as I played them during some years that were both exciting and tumultuous. But they were mine: My years, my games, my memories. I have a habit of attaching people to certain things, like music or places, and when the people are no longer around the pain of the past sticks to these things, weighing them down with so much baggage that I can no longer enjoy them. But Diablo was always just mine—a constitution for which I’m grateful.

And now, more than 10 years later, here I am. Older, wiser, happier, but still a gamer. And Diablo III is coming out, and I was selected to beta-test it.

And it’s going to be amazing.

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Fa la la la la

I haven’t really had the urge to blog lately, though I don’t think it’s because I’ve been super-busy. I mean, I have been, but that’s never been an excuse to not blog. Ugh, I don’t mean for this to turn into one of those “Sorry I haven’t updated lately!” posts, either, because I hate those. I only blog for myself, so if anything this is an apology to my future self when I come back here to figure out what I was doing in the fall and winter of 2011 and there’s no record of my life.

Elder Scrolls V: Skyrim came out Nov. 11, which was a game I’d been looking forward to for about five years. It’s consumed my weekends lately, and some weeknights. It’s worth it, though. It’s the third Elder Scrolls game I’ve played but the first I’ve played on the Playstation platform (I played Morrowind and Oblivion on the Xbox and Xbox 360, respectively), and there have been some freezing bugs that I’ve had to work through, but for the most part I’m pleased with the game on the platform. I bought it for the Playstation because that’s the system that’s got Internet access, so I’m crossing my fingers for some sweet DLC.

And despite the fact that I’m not Christian and I do not, in fact, try to keep the Christ in Christmas, I’ve really been enjoying this holiday season. I have finished all of my holiday shopping, and I was able to complete about 99 percent of it online. Actually, being able to avoid rabid asshole shoppers is probably why I’ve been able to enjoy the season.

I decorated our bookshelf with big colorful lights, our living room window with small, warm white lights, and the kitchen cabinets with light-up stars. I’ve already burned through my WoodWick pine-scented candle, but another one is on the way. I used to get bummed out that we couldn’t have a tree in the house because of the cats, but I think I like our tradition of decorating the bookshelf and putting presents underneath it better, anyway. No trees are killed, no sap stains the floor and the cats really don’t give a shit about trying to eat the lights after about 20 minutes of them being up.

To me, Christmas is completely secular. It’s that feeling when the air has turned bitterly cold but the house is warm, and turning on sparkly lights and sitting under the Slanket on the couch with Ian and the cats makes it even warmer. It’s sharing wine and good food with friends and family as we exchange gifts and cards. It’s the smell of pine or mistletoe-scented candles that crackle as I fall asleep on the couch each night.

It’s a last bastion of contentedness before we move into the doldrums of winter, which always bring with them a boring nothingness that drags on until the terrain begins to green again in the spring.

But for now the lights are up and the candle is lit, and it’s Christmas.

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Dragon Warrior: Metal Slimes, Green Dragons, oh my!

Alternate title: Thou hast underestimated the time-suck of this game.

Dragon Warrior: Metal Slimes, Green Dragons, oh my!

Alefgard, Land of the Dragon Warrior

I started playing this game back in March, but quickly remembered how long it really takes. And working full-time doesn’t quite leave me with as much video-game time as I had when I was a kid, sadly.

This past weekend we had tornado and thunderstorm warnings all day, so I did what any reasonable adult would do and sat upstairs next to the window and played Dragon Warrior for about 20 hours. I leveled numerous times, saved Princess Gwaelen, got Erdrick’s armor (FINALLY BEAT THAT GOD DAMN AXE KNIGHT!) and received the Healmore spell. I just need to level one more time to get Hurtmore and then it’s off to Charlock Castle to battle the Dragonlord. Oh joy.

I want to point out something cool about this game, something that shows how video games can really help with things like memorization (I’m a big believer in kids playing video games). I hadn’t played this game in at least five years, I want to say, but when I picked it up again in March and headed to the swamp cave, I didn’t need a torch to remember how to get down and out the other side without running into the Green Dragon. When I was a kid I had it down to a science—holding down on the controller for about 15 seconds until I heard the bumps of hitting the bottom wall, moving right, down, right, down, and then all the way left again until I saw the sweet sight of the stairs leading to the outside—and the Wolves and Warlocks surrounding the key-bearing town of Rimuldar.

When I picked up the controller this time, I still remembered. It was really just like riding a bicycle. I don’t think I’ll ever not know how to get through that cave, and I find a strange sense of comfort in that.

Originally posted at NESChallenge.com

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Welcome to the NES Challenge!

A few weeks ago on a rainy, gloomy Tennessee weekend, my husband Ian and I found ourselves looking for a project. Not a home improvement or otherwise conventionally productive project, mind you, but a video-game related project. Being the Nintendo enthusiasts that we are, with a soft spot for the Nintendo Entertainment System, we decided to embark upon a challenge: To beat every one of the beatable NES games we own before the end of the year.

Here are the details of the challenge:

Beatable games. Upon further inspection of our game collection, it was decided that we have 46 beatable games (beatable is defined here as a game that plays credits after completing it; many arcade-style games, like Pinball, are not able to be beaten as you just keep getting a higher score).

Deadline. We play NES games rather often, believe it or not, so we had to rule that any games that we started in 2009 (Legend of Zelda and Tecmo Super Bowl) would have to be started over so they would be completed entirely within this year. The challenge officially began March 14, 2010, and we have until 11:59 p.m. on Dec. 31, 2010, to beat the last game.

Rules. We are allowing ourselves the use of help in the form of strategy guides, Internet searches for getting over specific hurdles, and general help, but we will not use cheat codes or GameGenie. Any in-game help or easter eggs are fair game (like jumping on the turtle shell a bunch of times in Super Mario Bros. to gain a shit-ton of extra lives), but we will not be entering up, down, up, down, left, right, left, right, A, B, A, B, select, start at the beginning of Contra to get infinite lives.

We’re going to be posting our experiences with each game here on this blog because believe it or not, there really isn’t that much out there that discusses the finer (and awful) points of the Nintendo Entertainment System games. There are plenty of strategy guides and walkthroughs out there (many of them shitty, though), but there just really isn’t that much discussion of the games. So we’re going to detail our journey here, including any differences we notice in our experience with each game now vs. when we played the game some 20 years ago.

I’ll be posting a full list of all of the games we’ll be attempting to beat shortly, and if you notice one missing (be it one you loved or one you abhorred) on the list, suggest it to us and we’ll see if we can find it around town. Or, better yet, mail it to us if you’ve got it and we’ll send it back when we’ve beaten it.

Originally posted at NESChallenge.com

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I think I have a problem

Tonight, after a few hours of playing Oblivion, I went upstairs to clean my bathtub, which had been clogged pretty badly. As I bent down to scrub near the drain, I noticed an odd-shaped piece of funk. Not even considering the sulfuric acid cleaner I had used this morning or the fact that it creates rust on cheap stainless steel upon contact, my first thought was “CLANNFEAR CLAWS!!”

I only played for about two hours today, I swear.

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He also goes by StinkTank, Stinkerbell, Stinkerton…

Link continues to crack me up (and irritate the bajesus out of me in the middle of the night). He prances around the house with the gait of what reminds me of a llama (neck stiff, head tilted back a bit, tail straight up—though I guess llamas don’t really do the tail thing), randomly attacking the other cats, various cat toys and more often than we appreciate, our exposed limbs or fingers.

Ian thinks he is really a skunk, and I suppose he has a point. He stinks up the house when he utilizes the catbox, and he does have that white stripe down his middle (though it travels down the middle of his stomach, not his back).

Monday night I played the original Legend of Zelda on the NES for the first time since we’ve had Link, and it was amazing how he was so engrossed in it. His little head swayed and bobbed with every move that Zelda’s Link made on the TV, and he batted at the monsters and fireballs shooting across the screen. The best was when I’d shoot a flying sword or boomerang and he’d recoil his paw, like he thought he was going to get hit by the flying object on the screen.

(This was much cuter to Ian after we moved the game away from his prized 52″ LCD screen in the living room and upstairs to the 27″ glass flat screen, where we let Link swat and jump at the screen to his little heart’s content.)

He stayed with me up until level 4, when he must have decided I had his namesake covered and ambled back downstairs to hang out with the other cats.

And although like every other cat in the house Link already has about a hundred nicknames, after Monday night there is no doubt that the name we gave him fits perfectly.

But hand to god, if he doesn’t stop biting my face at 4 a.m. I’m going to use that friggin’ magic raft and send his ass out to sea.

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